Inventory and weapon mods could have benefited from an integrated one-screen interface as well but I suppose there’s issues with getting that to work well on a console. Having to hit a separate menu from the base is tedious. if i knew i had it i would not be hitting reload constantly.) It would be nice if I could train AP in the same screen one levels up normal troopers. The “suffixes” are added weapon/armor mods that seem to be movable between items.Īltogether it’s becoming quite a mini bookkeeping exercise remembering who has custom weapons and which weapon mods (like the free reload mods. You will then be able to research lootboxes to open each of them. Created for and tested with WotC compatibility with the base game alone is unknown. As you probably know, XCOM 2 players will be able to use mods from the. This mod adds 2B's Japanese voice (Yui Ishikawa) from NieR: Automata to XCOM 2, with 150 or so lines.
I also added diablo-style lootboxes: Grimly Mod If you already playing campaign you need to add console launch to the steam exe link, and hit tilde in the game and type in GrimyLootUpdateResearch. If anyone doesnt know what this anime is, I suggest you get your mind ready for. One not-so-obvious thing, the TRAINING CENTER allows you to spend AP on generic soldiers. I started a new campaign a couple days ago because of you guys bumping this.